
Unreal Tournament is a great series, and surprisingly, the games did not suffer drastically when sequels were made. The best ones are the first and last, last being UT3. The game’s story is actually different from the other ones, but not by much. In UT3, you are hired into service by a large military company, headed by none other than Malcolm. You have to do a variety of missions for the company, in order to get more important missions, so you can eventually take out the monsters that destroyed your town. It’s basically the same ladder climbing system, but with a different reason.
The gameplay is phenomenal, and is great for lengthy play and quick gore-fests alike. You can turn down the gore, but why would you want to? To me, there nothing better than seeing your foe’s brains splattered all over the screen by an impact hammer. Anyway, there are 3 different mode to choose from: campaign, quick play, and multiplayer. Campaign is what I previously described in the plot section. Quick play lets you choose between a bunch of different modes, all of which are ridiculously fun. Deathmatch is your basic blow the hell out of everyone, UT killfest I’ve come to expect. Capture the flag is just capture the flag. Grab the flag, bring it back to your base. Team deathmatch is just the same as deathmatch, but with teams. Vehicle capture the flag is one of the three new modes in the game, and lets you control tons of cool vehicle, from tripods to tanks, in order to get the other team’s flag. In this mode, I have to assume the flag is made of diamonds, seeing as you die a lot for one flag.
Warfare is the best new mode, and lasts longest. You can use vehicles, your hoverboard, or just walk in order to blow up the enemies “nodes”, which are like the shield generator on Endor. They protect the “death star” as I call it. Its actually a spherical generator. Blow it up, you win. Finally, there’s duel. You just have to kill one other guy, and he switches out with another guy, and whoever has the highest score wins.
Read More »