

This is the second game in the Oddworld series, and is my favourite. You play as Abe, the same guy from the first game. You have to try and save the Mudoken (that’s the race you are. They’re like people, but really thin and blue/green) Ancestor’s bones from the evil guys, who mine it for the main ingredient on their beer, soulstorm brew. The evil guys are the Glukkons. Anyway, the Glukkons are using Mudokens to mine these bones, and you have to save all, and I mean ALL the Mudokens to stop the mining. You traverse through a huge expanse of mines, while trying not to die. You have no weapons, but can possess enemies with weapons.
The gameplay is very innovative, and makes you think constantly. The “no weapons” thing makes the game insanely hard, but its also what makes it fun. You can, however, possess enemies by chanting. Only problem is that they usually run away, but some can’t, giving you an opportunity to wreak some havoc, or open a door, etc. Oddworld really takes a step away from the platforming games, where you can kill almost everything, and makes you use strategy and cunning to win. Another cool thing is that some Mudokens won’t follow you right away, while others have disabilities. For example, a lot of the later stages have blind Mudokens, which you have to tell to stop or go, in order to keep them from being crushed/ground up/eaten/shot/electrified/fall off a cliff. The alternative is killing all the Mudokens.
The graphics in this game are average. There aren’t any breaks or empty spots, and everything looks okay, but its nothing special. And everything is way too grey. The walls, the ground, a lot of the enemies, even Abe is a greyish blue. I know its supposed to be underground, but its a little ridiculous.
The sound in Oddworld is great, and can sometimes be hilarious. Abe has a lot of vocal commands, which help him get Mudokens to follow him. He can apologize, slap, tell people to follow, and many other things. But, best of all is the fact that he can fart. It’s random, unnecessary, and hilarious. The fart also makes other Mudokens back away, so I guess it can be helpful. There isn’t much music, though, and when there is, it isn’t interesting and/or repeats a lot. The sound effects are very good, can be easily understood, and fit in with what is happening
Oddworld: Abe’s Exodus is over 20 hours long, seeing as it has two discs, is very hard, and requires EVERY Mudoken to be rescued or killed.

This game is part of a long series by 3DO, which is about plastic army men come to life. It’s is one of my favourites, and the story is as follows. You take control of some southern colonel, who is the best of the best when it comes to helicopters. You have to fly and shoot your way through tan forces, bugs, sprinlers, roman candles, and tons of other stuff, in order to claim victory for the green. All you have to do this is your trusty helicopter, which can be upgraded. It comes fully stocked with machine guns, napalm, missles, rockets, and a ridiculous amout of other explosives. Oh, and you also have some useless computer ally who dies right away.
The gameplay is very good, and really holds your attention. There is a lot of action, and you almost never stop shooting, seeing as there are so many enemies. Luckily, you can move pretty fast, and it’s not too hard to avoid fire.
The levels are also pretty varied, so you won’t just have to blow up some tans over and over, or see the same garden 10 times. The game starts out at a normal difficulty, and gradually gets harder. Luckily, it doesn’t go too far, so you won’t be shooting the screen or anything. Also, said screen can sometimes be too cluttered, and the scenery gets in the way a bit, because it’s hard to tell what is at the same height as you. Sometimes you’ll run into a freaking flower, or some grass. But, the game is too fast paced and entertaining for you to really notice. The difficulty overall is probably “normal.”
The graphics are very mediocre, and are the game’s weakest point, which is surprising, because it’s for N64. Anyway, everything is bland, and the scenery doesn’t look very good. It’s sometimes hazy or blurry, and I’ve noticed a few spots of nothingness around hills and bottoms of trees. The only thing that looks good is your helicopter, which is obviously focused on in order to distract from the rest of the game. It doesn’t work well, because you have to look for the small, blandly coloured enemies, which are sometimes exactly the same colour as the mountains or snow. Finally, anything with legs moves a little bit….jittery, and the many bugs in game look like they have been put on fast forward.
The sound is quite good, and is pretty impressive, seeing as a lot of 3DO games have terrible sound. The gunfire, explosions, and other prominent warfare sounds are very realistic, and there are no spots where events and sound don’t match up. Unfortunately, the music is not very good, and is usually covered up by the sound of helicopter blades. The music is annoying, and repeats a lot, with little variety between levels. Otherwise, the game has a good sound feature.

Unreal Tournament is a great series, and surprisingly, the games did not suffer drastically when sequels were made. The best ones are the first and last, last being UT3. The game’s story is actually different from the other ones, but not by much. In UT3, you are hired into service by a large military company, headed by none other than Malcolm. You have to do a variety of missions for the company, in order to get more important missions, so you can eventually take out the monsters that destroyed your town. It’s basically the same ladder climbing system, but with a different reason.
The gameplay is phenomenal, and is great for lengthy play and quick gore-fests alike. You can turn down the gore, but why would you want to? To me, there nothing better than seeing your foe’s brains splattered all over the screen by an impact hammer. Anyway, there are 3 different mode to choose from: campaign, quick play, and multiplayer. Campaign is what I previously described in the plot section. Quick play lets you choose between a bunch of different modes, all of which are ridiculously fun. Deathmatch is your basic blow the hell out of everyone, UT killfest I’ve come to expect. Capture the flag is just capture the flag. Grab the flag, bring it back to your base. Team deathmatch is just the same as deathmatch, but with teams. Vehicle capture the flag is one of the three new modes in the game, and lets you control tons of cool vehicle, from tripods to tanks, in order to get the other team’s flag. In this mode, I have to assume the flag is made of diamonds, seeing as you die a lot for one flag.
Warfare is the best new mode, and lasts longest. You can use vehicles, your hoverboard, or just walk in order to blow up the enemies “nodes”, which are like the shield generator on Endor. They protect the “death star” as I call it. Its actually a spherical generator. Blow it up, you win. Finally, there’s duel. You just have to kill one other guy, and he switches out with another guy, and whoever has the highest score wins.

Audiosurf was actually released on Steam last month. I’ve heard a lot of good things about it, and so, I was curious and bought it. I rarely buy games on impulse but I was feeling like taking a risk at the time.
Man, what a great choice. Audiosurf is an absolutely astounding game. Allow me to educate you about what it’s about.
The premise behind it is that you can pick a song (whether mp3, m4a, ogg, etc, it’s compatible with a lot of formats), and it will create a track out of it. The road is bumpier based on the beat behind the song, and goes higher the calmer the song is. If it’s a downward spiral, the song is intense and fast.
What you do on these tracks is collect coloured blocks and try to make ‘clusters’ (groups of 3 or more coloured blocks) out of them. At the end of a song it calculates your score and places it on a scoreboard with other people who played the same song.
It’s somewhat complicated on paper, but in action, you take to it quickly. There are different “characters” (or ships) that have different abilities that mix up the game types a little. Mono, for example, changes the game to two types of blocks: grey blocks (which you are to avoid) and coloured blocks(they’re all one colour, which changes as the song plays).

Crash Bash is basically Mario Party, but with Crash Bandicoot characters. The story is that Aku-Aku, and his evil brother, Uka-Uka, want to see who is stronger. So they get other people to compete for them. Anyway, you have to battle through 28 levels, with somewhere around 5 different minigames, which increase in difficulty, depending on what level you’re on. There are bosses, too. The game is about 5 hours long, if you don’t get stuck.
The gameplay is not very good, seeing as it is ridiculously repetitive. You end up doing the same thing over and over, as well as redoing levels to get the special collectibles, crystals, trophies, and gems. Another flaw is that a lot of the bosses are recycled from previous games, stretching as far back as Crash Bandicoot 1! This is the fifth game in the series, by the way.
Also, most of the games and bosses are very simple. For example, one of the minigames is just a game of air hockey, but you’re in ships. This is probably the most complex one. Even though this is a terrible game, there IS a piece of hay in the needle stack, the minigame polar push. You ride polar bears, very small ones. You have to push each other off an icy platform. There are some cool powerups, like a shrink ray, giant anvil that crushed whoever its over, and lighting that makes you unable to move. This is probably the only reason to play Crash Bash, but there is no ‘quick play’, so you have to do the campaign.
The graphics are also pretty bad, but only because they haven’t changed at all from the first game, which was released almost five years before. Everything looks okay, but it should be better.
The sound is just fine, but still lacks dialogue on most characters. As with the other games, Aku-Aku does a lot of talking. He still gets to say my favourite line, “Unamagola” in the Deathmatch mode. He’s a powerup. But the baddies, Cortex, N.Gin, etc, have lost most of their speech. They now just scream, yell, laugh, or grunt a lot. The good guys do the same thing. The sound is probably the best thing in this game, which is pretty sad. It isn’t great, but at least it matches up with stuff that happens, even if the music is repetitive and annoying.

Jak & Daxter: The Precursor Legacy is the first game in the Jak & Daxter series, and is the second best one.
You start out as Jak, a young boy, whom the developers were too lazy to voice. The game claims him to be a mute. Anyway, you start out by going to an evil island, where you witness some bad guys talking to the local monster tribe. Daxter falls into a pit of black ooze, which turns him into a squirrel thing. You go back home and tell the local sage about what you saw. He tells you that, in order to stop the baddies, you must go get help from a more powerful sage. So, you and Daxter go off to find precursor orbs, which are magic, energy-producing artifacts. You need to complete various tasks, like giving money to a guy so he can buy pants. These orbs power stuff you need to use, like a flying jet-bike. The game is pretty fun, and is good for all ages. Even my mom played it.
The gameplay is solid, and it’s not too difficult to start. The game gradually gets harder, and some of the acrobatic stunts take a few tries. One of the best aspects of the game is that it slowly lets you get used to the game, before throwing anything too hard at you. The areas are large and not too linear, meaning that you can take different paths and go to different areas, but some don’t progress the story, and just give you precursor orbs. There are not very many boss fights, and most of them include using some kind of cannon or vehicle, seeing as Jak isn’t exactly the best fighter around.
The game follows the design for the PS2’s early games: rather tame violence, and a likable, honest main character, with a quirky partner. Jak & Daxter reminds of Ratchet and Clank, but with the personalities switched. The game lasts about 7-8 hours, without getting all the orbs, and other secret stuff.

My cohort doesn’t exactly have the highest opinion of Guitar Hero. So, in order to give you another viewpoint, I will provide my own opinion of the series.
With the exclusion of the expansion pack, Rock the 80s, I have played every Guitar Hero game. I can play Easy, Medium, Hard, and I can attempt Expert. I’ve put in around 12 hours, which is very decent for someone who doesn’t own any of them. I feel that even with my relatively minor amount of time put into playing it, I can provide a good summary of the game.
In Guitar Hero, you play the part of one of around eight characters who attempt to become a rock star. They do this by playing guitar in a supposed band, although you don’t get to play any other instrument (excluding instruments similar to the guitar, such as bass).
As the story continues, you play song after song, each one getting progressively harder. At the end, supposedly you get the whole shebang-booze, chicks, and drugs.
How do you play a song, anyhow? Each game is packaged with a guitar peripheral for the console you buy it for. It’s plastic and small, but it gets the job done. The peripheral has five coloured buttons at the top of the “neck”. There’s also a “strum” button you push up or down. On-screen, circles of colours fly down the “road”, and you press the coloured button it correlates to and press the strum button at the same time it flies over a part of the screen.

Note: All graphics and sound ratings will take into account the fact that it’s for PlayStation.
Crash Bandicoot was one of the first games I ever played, the first game I ever beat, and probably is the cause for my high expectations in video games. Crash Bandicoot is about, you guessed it, a bandicoot. But, this bandicoot can kick some serious tail, seeing as he was mutated by Cortex in the first game. This is his second game on the Playstation, and his best one so far. The story is as follows: Crash is lured from his forest home, to a secret portal hub controlled by his nemesis, Doctor Cortex. He tells Crash he must retrieve the crystals from each level in order to save the world! Crash, for some unknown reason (probably the fact that he is retarded or something) accepts. You then embark on a journey through many worlds, and uncounted dangers. Crash will have to use his whole arsenal to survive. His “arsenal” is spinning, jumping, sliding, and doing belly flops.
The gameplay in Crash is great. It isn’t too complicated, and there aren’t too many things on the screen to clutter it up. The game is about average length, but you will almost certainly have to go back to levels and collect the magical gems in order to unlock the secret ending. The game is also fairly difficult, but not Nintendo hard, so as to not discourage players. The game had many bosses, and each one appears in classic fashion. These bosses increase in difficulty, but always stay fun and different.
This is also the first appearance of my favourite bad guy ever, Tiny the Tiger. Look him up, he’s cool. You are aided by Aku-Aku, the spirit of a witch doctor…which…turned into a mask somehow. He is the only way you don’t die in one hit. Unless you fall off a cliff…or into water…or are blown up by nitroglycerin. There are a lot of things that kill you, okay?

Guitar Hero is basically worshipped by most people, and has five or so games in the series. I have played 2 and 3, desperately trying to like these games, seeing as everyone bows down before it and sacrifices baby lambs in its name. I figured it had to be good. I was dead wrong. I can probably tell you the entirety of the game in one sentence. Let me try. In Guitar Hero, you have to press colourful buttons, and strum on a toggle thing at the bottom of the guitar, and time your strumming to the notes on-screen. See? I told you. Anyway, onto why Guitar Hero is so bad.
Apart from the fact that it is sickeningly simple, especially for a console game, it has almost no difference between the games. The only thing I saw added between games were new songs, and different characters. The object of the career mode is exactly the same. The controls are exactly the same. The games shouldn’t even be separated by numbers! They should just be expansion packs, with different songs! There are only two things ever done to make the game any different. In Guitar Hero 3, boss battles were added, where you play guitar, and somehow develop magical abilities to break parts of the other guy’s equipment by playing a certain note. The other new thing is the fact that you can use different instruments, such as drums, with the newest game, Rock Band.